Doing so requires just a tap of the music note icon inside your mix, then confirming the playlist’s name and hitting Done. If you always need access to the latest version of a mix, you’ll want to stick with playing it inside Miximum if, however, having the most up-to-date version isn’t as important, you can use Apple Music to access the exported playlist and simply re-export from the original mix in Miximum every now and then to get the latest updates. Once you export a mix as a playlist, for access inside Apple Music, the playlist remains static even though the mix in Miximum will continue updating over time. Miximum does the exact same thing, but it only works for mixes accessed inside the Miximum app. iTunes carries the concept of ‘Live Updating’ for Smart Playlists, wherein the playlist will automatically change over time as more or less songs in your library match the rules set for your Smart Playlist. The only drawback to saving a mix as a playlist is that once the export has taken place, that playlist won’t receive live updates of new songs in the future. Mixes can be listened to right inside Miximum, but you can also export them as playlists, making the mix available in the native Apple Music app. When you’re finished, tap Done in the top-right corner, and your mix is complete. When appropriate, rules will have a list of conditional parameters you can set, such as ‘is,’ ‘is not,’ ‘greater than,’ ‘less than,’ ‘is at least,’ and ‘is at most.’ You can create as many rules as you’d like, including adding multiple rules of the same type (for example, multiple ‘Artist’ rules). The UI for setting up these rules inside Miximum is extremely simple and intuitive. There are 23 different rules, including Artist, Song Duration, Play Count, Year, Last Played, Last Skipped, Date Added, Loved, Disliked, Rating, Is Not Explicit, and more. Rule options in Miximum aren’t quite as extensive as what’s found in iTunes on the Mac, but they come close. There’s a toggle in the top-right corner that determines whether your mix will include only songs that match all rules set, or if you’d prefer it also include songs matching any listed rule. Essentially this is like iTunes’ ‘Playlist’ parameter when creating Smart Playlists on the Mac Miximum simply splits playlists out as a separate ‘Source’ option rather than including them in the app’s available rules.Īfter you’ve set the mix’s name, image, and music sources, you’re ready to move to the next page and establish rules. The top option, ‘All Songs,’ is easily the most important, but like I just mentioned you’ll also see all your existing playlists here, so if you want the mix to only contain songs from certain playlists, you can select as many of those playlists as you’d like included. On the first page you’ll see options to name your mix, assign a photo to it from Apple’s Photos app, and choose the music sources you want the new mix to pull from. Creating a mix has two steps, split into separate pages in the creation menu. Hitting the ‘New Mix’ button at the top of the app opens the mix creation menu in a popover window. To get started in Miximum, you need to grant the app access to your Apple Music library, after which it will pull in all your existing playlists so you can choose to include certain ones in any new ‘mixes’ (the app’s term for a smart playlist) that you create. While macOS Catalina does introduce a new Music app, it wasn’t built using Catalyst, and as a result the iPad version of Music is light on meaningful improvements this year.įilling the void left by Apple, however, is a new third-party app called Miximum, which is an Apple Music-integrated utility dedicated to smart playlist creation on iOS. WWDC came and went, and that wish was left unfulfilled. The hope among many iPad users was that the iPad might benefit from a more robust Apple Music client featuring power user features already available on the Mac, such as Smart Playlists. It was expected that Apple might use its Catalyst technology (formerly known as Marzipan) to base the new Music app on Music for iPad, or vice versa. Leading up to WWDC last month, rumors indicated that iTunes on the Mac was being split into multiple apps, including standalone Music, TV, and Podcasts apps.
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In late March and early April, the conjunction of Jupiter and Saturn produced an unusually bright light in the sky.This makes King Solomon the earliest known author (with writer’s credit) of a Billboard 100 charted hit. The music was later provided by Pete Seeger in 1959 AD. The words were recorded in Ecclesiastes 3:1. In approximately 985 BCE Solomon penned the lyrics to the 1965 AD number 1 hit “Turn! Turn! Turn!” as covered by the Byrds. Harpist playing and singing before the Egyptian god Ra Harakhte. The close relatives to these instruments have been a part of the music of each of the ancient civilizations that have existed in the Mediterranean and the Middle East regions, including the Sumerians, Akkadians, Persians, Babylonians, Assyrians, Armenians, Greeks, Egyptians, and Romans. There are examples at the Metropolitan Museums of New York, Philadelphia, Cleveland, and the British Museum on clay tablets and papyrus paper. They appear in long and short-neck varieties. These instruments appear throughout Mesopotamian and ancient Egyptian history from the 18th dynasty onwards. The image depicts a female crouching with her instruments upon a boat, playing right-handed. Dominique Collon and currently housed at the British Museum. The oldest pictorial record of a lute-like stringed instrument dates back to the Uruk period in Southern Mesopotamia-Iraq (current-day Nasria city) on a cylinder seal acquired by Dr.The music of the oud was deemed suitable for the praise of Allah. As the bones of the skeleton bleached in the sun and dry air, they inspired the shape of the first oud. Legend has it that the grieving Lamech hung the body of his dead son from a tree. According to Farabi, the oud was invented by the sixth grandson of Adam, Lamech. We approached the series with a different spin on the fantasy trope, gave players new player character types with their own backstories, created a new set of very different companions, and opened up a previously unexplored side of the world. “At its core, King’s Bounty: Dark Side held a lot of what we set out to do. That could be because, while having you play as the bad guys, it didn’t add much to a series that, after six years, was beginning to show its age. And it just didn’t have the “magic” that previous versions had. It had bugs, crashing on me a number of times. King’s Bounty: Dark Side hit Steam Early Access in 2014, and its early-access status showed. We have a lot of units for you to play with.” Dark Side blues It’s a place where you could imagine yourself living in.”īut you won’t be hatching dragonflies, spiders, and snakes from eggs this time around to add to your army, but Matěna said that this time, “You can basically recruit to your army every single unit you encounter (you just have to find out where to recruit them). “However, what sets this King’s Bounty apart is that we want you, the player, to feel when playing the game, that the world is grounded, has its rules, politics, factions, etc., and is not just a backdrop to a fantasy story, but has its own identity. We have many fantasy elements such as dragons, dwarfs, trolls, elves, undead, magic and much more, so the game is very much high fantasy game, same as in previous King’s Bounty titles,” Matěna said. “Realistic approach for King’s Bounty 2 is building a world that feels like it could truly exist. How can you make a fantasy series with armies of giant snakes, vampires, dragons, and magic more realistic? Once you enter combat, the game switches perspective to a top-down view and becomes the tactical turn-based RPG that you know from previous King’s Bounty titles and other games in the genre, such as the Heroes of Might and Magic series.”īut one thing stuck with me - this more realistic take the studio and publisher want. You explore the map and uncover secrets, meet interesting people, accept quests, make important consequential actions, recruit units, collect tons of items/equipment, and much more. “King’s Bounty 2 is a fantasy-RPG with turn-based combat. I wondered if 1C had any plans to change King Bounty’s core. It’s not all that complicated, but the difficulty comes in balancing each region, introducing new factions, and continuing to present a challenge without making it too difficult or easy. You find units to add, take on others, and discover treasures. Mac version is available in English, Russian, German, French, Spanish and Italian languages.At its heart, King’s Bounty is a series about fighting battles, building an army, and exploring the map.The game world isn't static - enemies don't just sit and wait for the hero to arrive, they pursue their own aims and try to get into the player's way.Huge game world with dozens locations and battlefields - both on the surface and in the dungeons.Three types of characters to choose from - Each of them with unique characteristics and abilities.Rich fantasy setting, storyline with a lot of twists and an unexpected ending.Real-time (adventure) meets turn-based (battles) gameplay.Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. While playing in adventure mode the gamer controls their character in real-time. Gameplay is divided into two major sections: adventure mode and battle mode. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. King's Bounty: The Legend is an adventure game with tactical turn-based battles and role-playing elements. King's Bounty: Warriors of the North - Ice and Fire DLC (EN).King's Bounty: Warriors of the North Valhalla Edition (EN DE).King's Bounty: Crossworlds - Windows (EN IT DE ES).King's Bounty: Armored Princess (EN FR IT DE ES).King's Bounty: The Legend (EN FR IT DE ES). Inbox is where you quickly add tasks - save them when you think of them, and organize them later. NEW: The Modern, fresh-but-familiar design helps you focus on your content.NEW: Enhanced repeating tasks are easier than ever to set up - and they work with real-world examples such as the first weekday of the month.NEW: The Forecast view shows your tasks and calendar events in order, so you can better see what’s coming up in your day.Create tags for people, energy levels, priorities, locations, and more. NEW: Tags add a powerful additional organizing tool.(And on OmniFocus for iOS and Web, available separately.) Because your data is encrypted, it’s safe in the cloud. Then let our free syncing system make sure your data is the same on every Mac. Use the Review perspective to keep your projects and tasks on track. Tap the Forecast view - which shows both tasks and calendar events - to get a handle on your day. Easily enter tasks when you’re on the go, and process them when you have time. Use projects to organize tasks naturally, and then add tags to organize across projects. OmniFocus manages everything in your busy life. OmniFocus - now celebrating 10 years as the trusted, gold-standard to-do list app - brings unrivaled power and flexibility to your Mac, making it easy to work the way you want to work. Create projects and tasks, organize them with tags, focus on what you can do right now - and get stuff done. Use OmniFocus to accomplish more every day. Or you can get OmniFocus for iOS, Mac, and web for just one price with the OmniFocus Subscription. Two-week free trial! OmniFocus Standard and Pro are in-app purchases, with discounts for people who bought earlier versions of OmniFocus for Mac through the Mac App Store. It’s not as powerful as something like Chrome or Vivaldi (no extensions, tab and file management issues, etc.), but it’s a very pleasant, refreshing browser that I can see myself using while I laze about on the couch. The large icons also mean that the UI is touch-friendly, so there’s no need to switch between desktop and tablet mode on devices like 2-in-1s.Īll things considered, Neon is a great demo of what a browser can be. I noticed that Neon took my desktop wallpaper as the browser background, this, and the overall design, add to the effect that you’re using a new desktop UI than something that is just a browser. Better still, the image will also link to the source site, so a snapshot of a YouTube video will link to that YouTube video, for example. You tap the snap button on the browser, drag a box around whatever it is you want to capture and voila! A snapshot of the area you selected is automatically dumped in an easy-to-access tab. My favourite feature is the snap-to-gallery feature. I like the fact that browser tabs pop on the side rather than on top, it’s actually a more convenient place to put them, and in-browser split-screen modes, pop-out video playback and other such features are all nice to use. In addition, the displayed icon will change to contents according to yourself by. It’s visually pleasing and very distinct, especially after you come from the utilitarian efficiency of Chrome. By the way, the wallpaper of Opera Neon is used as it is on the desktop. New tabs show up as bubbles on the side of the browser and visual elements like progress bars are also bubbles. Speed dial is replaced with a handful of bubbles, each one representing a web page. The only comparison that springs to mind is switching to, say, Unity Desktop after spending years in Gnome Desktop. While opening a traditional browser like Google Chrome or even regular Opera feels like you’ve opened an app, Opera Neon feels like a new interface for interacting with your computer. It’s the design of Opera Neon that instantly catches your attention. Opera Neon is an alternative, experimental browser from Opera that wants to give us a glimpse into the future of computing. We have no details of the battle itself, but the Romans were defeating, losing both of their camps. If those figures are at all accurate then the Romans were outnumbered by three to one.Īccording to Granius Licinianus the Cimbri attacked on the day after the meeting. We don't know exactly how big the Roman army was, but they lost 70,000-80,000 men and the army was almost wiped out, suggesting that it wasn't much bigger than that. Plutarch reports that the Cimbri had 300,000 fighting men. The Romans really needed to cooperate, for they were probably very badly outnumbered. The Cimbri sent their ambassadors to Mallius, the senior man, but this so angered Caepio that he almost attacked them. They saw two full Roman armies, camping close together, and decided to send envoys to discuss peace. The Cimbri didn't realise that the Romans were suffering from such serious internal disagreements. The two camps were near to Arausio (modern Orange). Caepio refused to cooperate, but he did cross the Rhone into Mallius's province, where he camped between Mallius and the Cimbri, possibly in an attempt to make sure that he would get the glory of any victory. Mallius was worried by this setback, and asked Caepio to join with him, so their armies could fight united. He was then killed, possibly by a young chieftain called Boiorix. Granius Licinianus also says that he was offered command of the Cimbric army, but refused the role. Livy and Granius Licinianus both report that Scaurus was summoned before a council of the Cimbri, where he attempted to convince them not to invade Italy. The former consul Marcus Aurelius Scaurus, who was serving under Mallius, suffered a defeat while commanding an independent army and was captured by the Cimbri. The first is mentioned in the Periochae of Livy, Granius Licinianus and Dio Cassius. There were probably at least two battles in the campaign. The two men agreed to split the province in two, with the Rhone being the boundary, but our sources don't say which of the Roman commanders got which side of the river. Officially Mallius outranked Caepio, but Caepio resented being superceded and refused to cooperate with his colleague. Mallius Maximus, one of the consuls for 105 BC. Servilius Caepio, who had been given Roman Gaul as his province in the previous year. The first was commanded by the proconsul Q. The Romans had two armies in southern Gaul in 105 BC. We also have little or no information about the events leading up to the campaign, and our sources all begin with the Roman forces in place. The modern consensus is that this battle only involved the Cimbri, and the other tribes became involved in the fighting in 102-101 BC, but it isn't possible to be entirely sure about that. Plutarch gives the Cimbri and Teutones in his life of Sertorius. The periochae of Livy, Granius Licinianus and Cassius Dio just mentions the Cimbri. Orosius and Eutropius list the Cimbri, Teutones, Tigurini and Ambrones. Our sources disagree on which tribes were present. The nones of October fell on the 7th, placing the battle of 6 October 105 BC. Granius Licinianus places it on the day before the nones of October. The battle of Arausio isn't terribly well documented, but for once we do have a fixed date. They then disappeared into Gaul, before reappearing in 109 or 108 BC, when they defeated the consul Marcus Junius Silunus, probably somewhere on the borders of the Roman province in Gaul. The Cimbri first appeared in the records in 113 BC, when they defeated a Roman army near Noreia, to the north-east of the Alps, after migrating south from Jutland. The battle of Arausio (6 October 105 BC) was the most serious Roman defeat during the Cimbric Wars and saw the defeat and destruction of two Roman armies, apparently leaving Rome open to attack. The information collected by log files include internet protocol (IP) addresses, browser type, Internet Service Provider (ISP), date and time stamp, referring/exit pages, and possibly the number of clicks. All hosting companies do this and a part of hosting services' analytics. These files log visitors when they visit websites. Spreadcamp follows a standard procedure of using log files.
If you’re starting fresh with a blank slate, you’ll see the tutorial project ready to offer some initial pointers. To get started with OmniFocus you can continue browsing the help, or dive right in to the app. This is to better reflect the role this choice plays in affecting other aspects of a custom perspective’s view settings. Project and Context-based perspectives have become Use Project Hierarchy and Don’t Use Project Hierarchy, respectively. This helps explain view options more clearly, and helps further disambiguate sequential projects, parallel projects, and single action lists. Next actions are now first available actions. This is to more accurately capture the intent that an item shouldn’t be considered until a later time-it’s been deferred. To help better represent their function, a few things have changed about how OmniFocus describes certain features of the app. If you have OmniFocus 1 installed on your Mac, OmniFocus 2 will check the default location for an OmniFocus 1 archive, and if it finds one, ask if you’d like to move it into OmniFocus 2’s sandbox and add your new archive data to it. Migrating your ArchiveĪfter you’ve used OmniFocus 2 for a while, you’ll be prompted to archive parts of your database that aren’t relevant to your current set of projects (you can also create an archive manually by choosing Move Old Data to Archive from the File menu). This doesn’t remove your old database (it just copies it over), so again, we recommend syncing to avoid later confusion and conflicts between multiple versions of your database. However, if you choose not to sync the first time you launch OmniFocus 2, you’ll have the option to migrate an existing database from OmniFocus 1. It provides a straightforward pathway for keeping your data in the up-to-date state you want, and keeps all versions of OmniFocus playing nicely together if you’re running the app on multiple devices. Syncing OmniFocus 2 to your existing OmniFocus database is the recommended method for migrating from other versions. OmniFocus works great as a standalone productivity aid or in conjunction with whatever time- and task-management scheme suits your personal style. Whether the task at hand is something small, such as setting a reminder to swing by the bike shop after work, or the tasks are part of a bigger goal, such as making plans for that long overdue vacation, OmniFocus helps you keep track of everything you need to do throughout your day.Īvailable on your Mac, iPhone, iPad, and Apple Watch, OmniFocus is packed full of tools to help you prioritize steps within complex projects or simply jot a quick to-do list for a weekly meeting. OmniFocus is the personal task management tool that helps you keep track of all the goals, plans, errands, and aspirations that come up in your life. You’re ready to try a more reliable system, one that can keep track of all the things going on in your head, and maybe even help them feel a bit more simple in the process. You have something that needs to get done, and you know you’d better make a note about it somewhere, but that sticky note on your desk isn’t going to cut it anymore. We’re glad to have you with us! What is OmniFocus? OmniFocus is a great way to organize, plan, and accomplish the goals in your life, and with OmniFocus 2 for Mac there’s never been a better time to dive in and see what it’s all about. Throughout this manual you’ll find information to help you get the most out of an app designed from the ground up with your productivity in mind. You’ll start off by getting to the “top floor” of the tower, were a door leads out to a “balcony” of sorts: As such, the layout of things will look like this going forward: This is for a number of reasons, one of the key ones being that it’ll be a lot more epic. Steadily moving towards the top of the tower! Almost there now :DĪ new week, and new design decisions! After more discussions surrounding the final part of the final dungeon, we’ve decided to give the final boss(es) a proper area of their own, away from the tower. In the version above, doors have been added by the Mirror through his magic! But in order for them to appear, we needed a version of the hub without them added as well, so here’s what the floor will look like before the mirror transforms it with his magic: Now, these puzzles need proper backgrounds as well, and to start things off I’ll be making the “hub room” from which you’ll reach the three different puzzles: The puzzles are still in the idea stage, as you can see – so don’t hesitate to share any ideas you have for what you’d like to see in this final puzzle section of the game! Yet another idea is a puzzle with a Lost Ship type mask that flies in a circle with season orbs, and in order to solve the puzzle you need the mask to hit the season orbs in the right order by going back and forth into the spirit world.Īnd here’s another Phase shift idea, illustrated by Fred: We’d also like to have another puzzle like the one in Puzzle World back in Tai Ming, with statues in the past that you can move and that break and fall in different direction in the present. This could for instance work with a phase shift puzzle with obstacles that change depending on the season – for instance, a waterfall you can bounce off of when it’s frozen in winter or mirror blocks with large plants growing on top of them that wither and fall down to block the mirrors in autumn and winter.Īnother idea, this one by Fred, involving winds and water: This means you’ll need to time what you do before the season is changed again. One involves a clock of sorts that automatically changes what season is in a room in fixed intervals, so after being winter for a set time, it’ll change automatically to spring, and so on. Of course, this means we’ve thought a lot about various puzzle ideas recently, and while none are completely set in stone yet we think we have a couple nice ingredients to make interesting puzzles. Yes, originally we said it’ll just be a boss rush, but for pacing’s sake and because a lot of your wanted some variation, we’ve decided to add just a little something – basically, you’ll end up on a floor where the mirror spawns three different rooms which you’ll have to complete in order for the elevator to continue moving. I think most targeted spells such as meteor are a bit harder to use so I tend not to use those often.The next thing on our to-do list for the final dungeon is a little puzzle section. And you can always refund your skillpoints if you don't like the spells you chose. If you put all your skillpoints into one or two spells which you like then you'll always end up doing fine. In the end it's up to you what you enjoy to play. Talents don't matter too much, pick them if they have synergy with your build (e.g. I think that still uses flamethrower for bosses though. I'm sure there's also some archer build out there but I haven't tested it yet. The swarm spell used to be broken but they nerfed it so now it's only decent. Another magic build uses the plants, which just means you spam the plant at silver charge and use them to deal damage (which works especially well for farming or if you can keep enemies in one place). It has high damage and while you have to stand still to use it on early levels, at gold charge you can move while using it. Magic has a build focused around Flamethrower and frosty friend, the idea is that enemies focus on your frosty friend while you charge flamethrower and obliterate them. I'd say the latter build has more damage but is a bit harder to dodge attacks. The disadvantage is that you have to stand still to use it but against most enemies you can lure them to hit a charged attack. The other build is based on Blade Flurry, which I personally enjoy more. 2H also has a build based on the whirlwind attack, which is great for Arcade mode and also decent for story mode.ġH has a build based on Shadow Clone which is a passive skill so you just have 1 attack which you need to worry about. I'm playing 2H berserker atm, which is a glass cannon build (so it's very nice for farming), but I wouldn't say that's very beginner friendly. Because lasers and telsas have such low health, 100,000 pebbles and twigs would be perfect. The easiest way to take the Dreadnaut down is by pebble bombing/twig bombing the lasers and telsas. There are two approaches to this: the pebble bomb/twig bomb way, or the puttied Zafreeti way. Monsters to Fling: 1 Drull and 4 Zafreeti (more Zafreeti if possible).Īnother option is to attack ONLY level 43 Dreadnaut tribes. it is recomended to use as many Zafreetis as possible. Crabatron/Zafreetis will help Drull farm the yard.Īttack Kozu Tribe frequently, as you can loot more than 17.5M Resources in a Level 33 and above Kozu yard. Once they're all out, use your Drull to wreak havoc on the base. The best way to attack is to lure all the bunkered monsters out as well as the enemy Champion (use a lot of Pokeys to lure Eye-ras if there are any). Then, send 2 or 3 Eye-ras and a level 6 Drull will die.Īttacking with the Drull can be quite difficult because of his low health. First, send a strong monster ( D.A.V.E., Crabatron or your Champion) to bait it. is level 2 or higher, because a level 6 Drull does 8000 damage, and a Level 2 D.A.V.E. The best way is to pair D.A.V.E.s with Zafreetis since D.A.V.E.s have enough health to take more than one blow from Drull (unless the Drull is at level 6, in which it will be killed in one hit - unless the D.A.V.E. You may use your Champion to try to bud it out but your Champion may lose a significant amount of health. This is quick enough to catch up to Drull.Īttacking enemy Drull can be quite complicated. A level five Zafreeti has 0.95 kph, which is combined with a 100k Putty Rage (most common), would increase its speed to approximately 1.3 kph. However, and later levels (40+), the Zafreeti can be upgraded to increase its speed and total heal. This monster is more recommended for higher levels, because at the begining you won't have much of a Zafreeti to heal it with. This can be a lag and all damages to the yard you are attacking may be gone.)ĭrull is very fast and does very high damage. ( NOTE: This tip may slow down your computer. Since Pokeys take up minimal space, and Drull can only take out one at a time, then sending in 2 waves of 100 Pokeys can bring him down and leave you room to attack with other monsters. An cheap and easy way to kill Drull when you attack someone is to send in waves of Pokeys at him.Drull takes a total goo cost of 12,997,500 (note that the monsters are level 1) to feed (excluding the bonus levels).Drull is one of the fastest monsters of all (at Bonus level 3), being as fast as Wormzer (if Wormzer is level 2 or above.).Drull survives longer than expected because it usually takes towers out before they can do much to him.Put your Drull near your Town Hall (or at least your Silos).Send in your Drull with a few Crabatrons and Project X for an effective sweep of defensive towers (especially when buffed by Putty Rage). Sending in a Drull with a buffed Zafreeti is good, but only to a certain extent. Sending in your Drull with a wide range of monsters with differing attack/defense is a good idea.Watch out for bunkered Eye-ras, since they can send Drull back to his cage in an instant.The best thing you could do is send Drull in to clear a space for Zafreeti, as Drull will be too busy destroying buildings to get out of Zafreeti's range of healing.If possible, send a Drull with a buffed Zafreeti, as his health would be replenished and Zafreeti would be able to keep up with him.Drull is weak against bunkered D.A.V.E.s with Rockets going solo, so be sure other high level monsters are helping it.Drull will be defeated by a few Heavy Traps, so be careful.Drull is also good for attacking bunkers and defending because at level 6, it can kill a level 1 D.A.V.E.and Zafreetis to distract it while flanking it with a Drull. Drull is also useful as a looting wave, and can also be used to destroy towers.Drull is imbalanced if paired with a Zafreeti, as the Zafreeti wouldn't be able to keep up with Drull's speed.Another inexpensive way of looting millions at attacking a player-controlled yard is the use of 5-10 million Putty Rage and a level 6 Bonus 3 Drull alone, because Drull's immense power, inhumane speed, and fragile body is useful to combine with what of Putty Rage's speed increasing and armor raising capabilities.Drull is best champion for farming, because it can destroy Silos and Town Halls in a short time.He has high damage and speed, but low health, which makes him weak without support. |